| Improving Human-Computer Interactions in a Game-Based Learning Environment |
Computer Science Education, Game-Development |
2021 |
Martin Sackl |
Alexander Steinmaurer, Christian Gütl |
| Development of a Learning Analytics Application for a Coding Learning Game |
Computer Science Education, Learning Analytics |
2021 |
Anil Kumar Tilanthe |
Alexander Steinmaurer, Christian Gütl |
| Advancing sCool: Game Type Research and Development |
Computer Science Education |
2020 |
Chanelle Mosquera |
Christian Eckhardt, Christian Gütl |
| Generating Non-Verbal Communication From Speech |
Simulation and Visualization |
2020 |
Manuel Rebol |
Christian Gütl, Krzysztof Pietroszek |
| Automatic Summary Generation from Legislative Proceedings |
Natural Language Processing |
2020 |
Anastasiia Klimashevskaia |
Christian Gütl, Foaad Khosmood |
| Visualization Techniques and Haptic Feedback in Virtual Reality Learning Environments |
Simulation and Visualization |
2020 |
Stefan Lontschar |
Christian Gütl, Christian Eckhardt |
| Revising a Game-Based Learning Platform for Computational Skills in Education |
Computer Science Eduction |
2020 |
Alexander Steinmaurer |
Christian Gütl |
| Infret - An Interactive Tool for Helping Students Learn and Explore Information Retrieval |
Information Retrieval |
2020 |
Aleksandar Bobic |
Christian Gütl, Christopher Cheong, Justin Filippou, France Cheong |
| Implementation of a Natural Language Processing Interface in the role of a Customer Support System and Agent |
Natural Language Processing |
2019 |
Igor Jakovljevic |
Christian Gütl |